Saturday, December 1, 2012

Vyros army list

So here is a Vyros list I have been messing around with:

P. Vyros +6
Banshee 10
Sphinx 7
Sphinx 7
Aspis 4
Sentinels+ua 11
x2 Arcanist 2

It's pretty fun so far. It doesn't have any tricks or gimmicks really, but it does attrition fairly well.
It's also got just enough shooting on the warjacks to pull off random bird's eye assassinations if you get close enough and are fighting against a low armor caster.

The idea was to have several cheap jacks and the reach is just icing on the cake. I've debated dropping the aspis in favor of a pair of Magisters or sylas and lynissa for the free upkeep and free charges. The aspis is usually shield guarding vyros or the sentinel officer and providing flank when needed.

Over all it doesn't have a ton of hitting power, but the list is fun to use and can jam warjacks fairly quickly under mobility.

I'll have to tinker with it some more

Monday, November 19, 2012

Hyperion: Done!

So I finally finished her off. I also got in two games against some Circle over the weekend using Rahn's new theme force from No Quarter.

All in all I'm very impressed with the colossal. It was able to tank the middle of the board and take a ton of abuse all while dishing out plenty of it's own the entire time. Oddly enough I only got to shoot with it once, but it spent quite a bit of each game in combat punching away.


Thursday, November 15, 2012

Garryth 35

So this is an odd list I've been messing with. It look's like Rahn should be at the helm, but it's actually a lot of fun with Garryth.

Garryth +5
Sphinx 7
Chimera 6
Sentinels+ua 11
Battle Mages 5
x2 Magister 4
x2 Assassins 4
Wishnailer 2
Arcanist 1

Basically, what I did was Mirage on the sentinels and upkeep that for free with Wishnailer.
I would then Arc gallows with arcane secrets into a hard target to have the sentinels crush it. If the model had a high defense, I'd do a boosted shot with the sphinx in order to debuff it.

If there wasn't a good gallows target, the sphinx would debuff a target for the magisters and battle mages to do their thing on it.

Otherwise, it just grinds through threats bit by bit until Garryth has an opening. Usually he is hanging back and using his pistols every turn. If a charge presents itself, or the mages and magisters can drag a caster into charge range Garryth will have his way with them.

All in all, it isn't a super competitive list. But it definitely is fun to use.

Saturday, November 10, 2012

Jacks: DONE!

So I've finished off all my warjacks.

The list is:
Discordia
Hypnos
x2 Phoenix
x2 Manticore
x2 Hydra
x2 Banshee
x2 Sphinx
x2 Chimera
x1 Griffon
x1 Gorgon
x1 aspis

I still want to get a pair of Demons for the sake of completion.

A couple of more Griffons for E.Vyros

And a pile of Gorgons for mangled metal silliness



Wednesday, October 17, 2012

Ossyan 50

I had a weird idea for a list. Everyone is talking about using the new E. Vyros as a jam list, so I came up with a similar concept using Ossyan. It's a way to combat E. Lilyth and some Hordes. The idea is that he is a bit more versatile and not so reliant on his jacks. While the list may not hit extremely hard all the time, it can have a nasty feat turn picking off their vital pieces. After that it should just be a process of mopping up whats left or looking for an opening to their caster.

Ossyan+6
Discordia 10
Hypnos 9
Aspis 4
Invictors+UA 12
Destors 11
x2 Destor thanes 8
x2 Arcanist 2

Reinforcements would either be x2 stormfall archers or a Banshee

The idea is quickening goes on the destors giving them spd 10. With a 20" run and 2" engagement they should be able to tie ranged beasts or units up. After the Destors have engaged something, I'll likely swap quickening to the Invictors.

Admonition would likely go on discordia or hypnos.

Shatterstorm is probably on the invictors for early turns, later they'll probably switch to quickening.


Breakdown of what I took and why:

Discordia: The battlegroup will probably brick up around Discordia giving any ranged element a hard time trying to take out my jacks. With the aspis loitering nearby it can cover either disco or Ossyan himself should he come under fire.

Hypnos: Obvious really. Why wouldn't you take this jack with ossyan? Void lock is amazing.

Aspis: Ossyan needs to get up close to get the most out of his feat, so the aspis will act as a body guard for him and eat the odd high power ranged shot for himself or discordia.

Destors: I'm not a huge fan of this unit. But with sr2012 scenarios, spd10 cav with reach can jam the other guy extremely quickly. Once engaged, the armor 19 isn't bad either. I don't expect them to do a ton of killing, but if they're a pain to take out and can keep the other guy from moving onto objectives or shooting.. They've done what I want.

Invictors+UA: Normally I'm not a huge Invictor fan. But they are bringing versatility to this list. Good enough armor to not sweat blasts (especially with discordia) high stats with CRA or flank, and hitting power. Their role will adapt to what I'm matched up against.

x2 Destor thanes: These will basically act as bullies. Hunting down solos, support models or small units. They get some pretty good benefit out of the feat. Their speed will enable them to bring their firepower to bear where needed. They can also jam if necessary similar to the Destors.

x2 arcanists: I believe if you have more than 1 jack in your battlegroup, you take 2 Arcanists. Period.


Monday, April 18, 2011

50pt tournament report

I went to a tournament at the last minute, initially they were only allowing painted armies.. But the store allowed unpainted players in order to get more people to play.

So my lists:

Garryth
Phoenix
Discordia
Max sents+UA
Max Invictors+UA
Narn
Fane Knight
x2 Assassins

Kaelyssa
Phoenix
Discordia
Max sents+UA
MHSF+UA
Narn
E Eiyress
Fane knight
Arcanist

overall the lists were ok. I really only took kae and garryth to mess around, I don't want to become too dependant on Rahn and Ravyn. I was also trying to become less dependant on Aiyanna and holt.

Game one:
Against Charlie's Seaforge. I went with Garryth.. I had the upper hand, but some good rolls for him and a turn of bad rolls for me sealed the deal and I lost. Sometime's its nice to get a loss out of the way early, because the rest of the day I can just goof off and have fun.

Game Two:
Dave with menoth. He was using p.feora, I went with Garryth again. Basically I was able to focus my forces into half his army at a time, the feat turn locked him down and allowed me to finish him off. A nice guy and fun game

Game Three:
Nick with cygnar, using p.nemo. Nick butchered me down to literally just Kaelyssa while about half his force was intact, I did a desperate move of casting phantom seeker and shooting nemo 3 times getting the assassination. I felt bad, he obviously had the game won and beat me but a lucky assassination denied him his rightful win. I would gladly play Nick again anytime.

I feel the Kaelyssa list was solid, but the Garryth list was ho-hum. I'm still not a fan of invictors

Monday, March 7, 2011

Tournament report

I didn't take pictures, as my army was assembled the night before.. I figured looking at a bunch of unpainted metal stuff wouldn't be too exciting.

Rather than give a turn by turn report, I'll just give a summary of what happened.

My lists:
Ravyn
Discordia
Max MHSF+UA
x2 Stormfall units
Lady A and holt
Epic Eiyress
x2 Assassins

This was intended to be my "main" list. I looked for quick potential assassinations, or would grind down serious threats with mass stormfalls and Lady A's buff.

Second list:
Adeptis Rahn
Discordia
Chimera
Max Sentinels+UA
x2 Battlemage units
x2 Assassins

This was for anytime I faced a gunline or a stealthed warlock/warcaster. The army is mostly immune to blast damage, or gets bonus def/arm against shooting. It can also play tricksy with the usual Rahn sillyness.

GAME ONE:
My opponent was using:
Strakhov
Kodiak
Destroyer
x2 Manhunters
Yuri the axe
Drakkun with dismount
Fenris
P Eiyress
Great bears

Going over his list in ibodger, it would appear he was over by 1 point. I think he probably paid for drakkun without dismount but forgot. Not a huge deal. Scenario was 3 objectives across the middle of the board, and 1 dissappears.

He takes first turn and moves up. Sending his manhunters and kodiak through the woods in front of me. Fenris down my right flank, Drakkun down my left. Greatbears, destroyer and Eiyress up the middle.

I do snipe/feat/go trying for a quick kill on strakhov with my mage hunters. I take him down to 2 life. Stormfalls kill fenris and most of the great bears. MHA's dismount the drakkun but eventually die to his dismounted self

He wipes my MHSF over the next two turns with manhunters and the kodiak, in return I kill them all with discordia/ravyn. Eventually I get line of sight to strakhov with stormfalls and finish him.

I think the big mistake he made was waiting too long to put stealth on strakhov.

Win by assassination.

GAME TWO:
My opponent had E. Lillyth and Abby. Knowing that if I take ravyn, lillyth screws me. While if he takes abby, itll give rahn some problems but ravyn will wreck her.. We both play it safe, I pick rahn and he picks lillyth

His list:
E. Lilly
Ravagore
Angelius
Seraph
Striders+UA
Deathstalker
Forsaken

Scenario is killbox. He wins the roll off and elects to go first. He moves up a little with his army, mostly hugging the line of the killbox looking to shoot me and make me come to him. I mostly run everything on turn one to a house blocking some line of sight. Discordia shields the sentinels, and I send the mages around my left flank, the chimera around my right. He does some light shooting at the chimera with his striders, but does minimal damage, the seraph kills a few battle mages but otherwise is second turn isn't too scary for me. One big mistake he made is killing 1 sentinel for the next two turns, triggering vengence in pretty much the best way possible. Turn two I kill angelius by arcing telekenesis and charging with sentinels. I trade an assassin for his deathstalker. Polarity shield on the sentinels prevent his beats from doing much to the sentinels, lining me up to finish the game the following turn. Next turn he feats and takes some pot shots at discordia hoping to get lucky and get rahn too, most of his shooting misses or does very little damage. I vengence into his forsaken killing it, as well as lillyth killing her.

Victory by assassination

GAME THREE:
I cant remember Noheas list exactly
Terminus
Nightmare
Withershadow
Max McThralls with 1 brute
Siren
Necrotech
Soul hunters
The dragoon guy
Madelyn Corbeau

I took ravyn, and was exhausted by this point. In hindsight I probably should have taken Rahn, just to keep moving/slamming terminus around. I was thinking the burst damage ravyn provides could chew through the screen of mcthralls opening up terminus, but I wasn't able to kill him. He chewed through my army pretty quickly after that.
He executed my army perfectly, his did exactly what it was supposed to do and I mainly just fumbled around trying to get in what licks I could.

Loss, by assassination.

Things I learned:
- Ravyn with a max MHSF scares people. Even if you don't intend to use it, they will pick their list based on seeing that combination (unless they have a stealthed caster).
- Rahn as always is a total bastard. I used to run his tiered army. But breaking tiers to include sentinels and MHA's really ramped up his killing power
- Next time I play terminus I need to be much less aggressive and either try to wait out his feat turn, or find a way of isolating him from his army.
- Ret has a bit of difficulty playing to scenarios. I'm finding my best bet is usually just trying to deny points, not score them while still looking for assassination vectors.
- I held lady A and holt back too much in both games, for a 4 point investment I need to be casting her debuff from turn 2 onwards. When I did use it, it was a huge difference in damage. When I didn't, they were being wasted.

All in all I'm pleased with my performance. I guess if I won my third game, I would have had a chance at second or third depending on a fourth game. If I lost, then the standings were clear and there wouldn't be a fourth game.