So here is a Vyros list I have been messing around with:
P. Vyros +6
Banshee 10
Sphinx 7
Sphinx 7
Aspis 4
Sentinels+ua 11
x2 Arcanist 2
It's pretty fun so far. It doesn't have any tricks or gimmicks really, but it does attrition fairly well.
It's also got just enough shooting on the warjacks to pull off random bird's eye assassinations if you get close enough and are fighting against a low armor caster.
The idea was to have several cheap jacks and the reach is just icing on the cake. I've debated dropping the aspis in favor of a pair of Magisters or sylas and lynissa for the free upkeep and free charges. The aspis is usually shield guarding vyros or the sentinel officer and providing flank when needed.
Over all it doesn't have a ton of hitting power, but the list is fun to use and can jam warjacks fairly quickly under mobility.
I'll have to tinker with it some more
Showing posts with label list building. Show all posts
Showing posts with label list building. Show all posts
Saturday, December 1, 2012
Thursday, November 15, 2012
Garryth 35
So this is an odd list I've been messing with. It look's like Rahn should be at the helm, but it's actually a lot of fun with Garryth.
Garryth +5
Sphinx 7
Chimera 6
Sentinels+ua 11
Battle Mages 5
x2 Magister 4
x2 Assassins 4
Wishnailer 2
Arcanist 1
Basically, what I did was Mirage on the sentinels and upkeep that for free with Wishnailer.
I would then Arc gallows with arcane secrets into a hard target to have the sentinels crush it. If the model had a high defense, I'd do a boosted shot with the sphinx in order to debuff it.
If there wasn't a good gallows target, the sphinx would debuff a target for the magisters and battle mages to do their thing on it.
Otherwise, it just grinds through threats bit by bit until Garryth has an opening. Usually he is hanging back and using his pistols every turn. If a charge presents itself, or the mages and magisters can drag a caster into charge range Garryth will have his way with them.
All in all, it isn't a super competitive list. But it definitely is fun to use.
Garryth +5
Sphinx 7
Chimera 6
Sentinels+ua 11
Battle Mages 5
x2 Magister 4
x2 Assassins 4
Wishnailer 2
Arcanist 1
Basically, what I did was Mirage on the sentinels and upkeep that for free with Wishnailer.
I would then Arc gallows with arcane secrets into a hard target to have the sentinels crush it. If the model had a high defense, I'd do a boosted shot with the sphinx in order to debuff it.
If there wasn't a good gallows target, the sphinx would debuff a target for the magisters and battle mages to do their thing on it.
Otherwise, it just grinds through threats bit by bit until Garryth has an opening. Usually he is hanging back and using his pistols every turn. If a charge presents itself, or the mages and magisters can drag a caster into charge range Garryth will have his way with them.
All in all, it isn't a super competitive list. But it definitely is fun to use.
Wednesday, October 17, 2012
Ossyan 50
I had a weird idea for a list. Everyone is talking about using the new E. Vyros as a jam list, so I came up with a similar concept using Ossyan. It's a way to combat E. Lilyth and some Hordes. The idea is that he is a bit more versatile and not so reliant on his jacks. While the list may not hit extremely hard all the time, it can have a nasty feat turn picking off their vital pieces. After that it should just be a process of mopping up whats left or looking for an opening to their caster.
Ossyan+6
Discordia 10
Hypnos 9
Aspis 4
Invictors+UA 12
Destors 11
x2 Destor thanes 8
x2 Arcanist 2
Reinforcements would either be x2 stormfall archers or a Banshee
The idea is quickening goes on the destors giving them spd 10. With a 20" run and 2" engagement they should be able to tie ranged beasts or units up. After the Destors have engaged something, I'll likely swap quickening to the Invictors.
Admonition would likely go on discordia or hypnos.
Shatterstorm is probably on the invictors for early turns, later they'll probably switch to quickening.
Breakdown of what I took and why:
Discordia: The battlegroup will probably brick up around Discordia giving any ranged element a hard time trying to take out my jacks. With the aspis loitering nearby it can cover either disco or Ossyan himself should he come under fire.
Hypnos: Obvious really. Why wouldn't you take this jack with ossyan? Void lock is amazing.
Aspis: Ossyan needs to get up close to get the most out of his feat, so the aspis will act as a body guard for him and eat the odd high power ranged shot for himself or discordia.
Destors: I'm not a huge fan of this unit. But with sr2012 scenarios, spd10 cav with reach can jam the other guy extremely quickly. Once engaged, the armor 19 isn't bad either. I don't expect them to do a ton of killing, but if they're a pain to take out and can keep the other guy from moving onto objectives or shooting.. They've done what I want.
Invictors+UA: Normally I'm not a huge Invictor fan. But they are bringing versatility to this list. Good enough armor to not sweat blasts (especially with discordia) high stats with CRA or flank, and hitting power. Their role will adapt to what I'm matched up against.
x2 Destor thanes: These will basically act as bullies. Hunting down solos, support models or small units. They get some pretty good benefit out of the feat. Their speed will enable them to bring their firepower to bear where needed. They can also jam if necessary similar to the Destors.
x2 arcanists: I believe if you have more than 1 jack in your battlegroup, you take 2 Arcanists. Period.
Ossyan+6
Discordia 10
Hypnos 9
Aspis 4
Invictors+UA 12
Destors 11
x2 Destor thanes 8
x2 Arcanist 2
Reinforcements would either be x2 stormfall archers or a Banshee
The idea is quickening goes on the destors giving them spd 10. With a 20" run and 2" engagement they should be able to tie ranged beasts or units up. After the Destors have engaged something, I'll likely swap quickening to the Invictors.
Admonition would likely go on discordia or hypnos.
Shatterstorm is probably on the invictors for early turns, later they'll probably switch to quickening.
Breakdown of what I took and why:
Discordia: The battlegroup will probably brick up around Discordia giving any ranged element a hard time trying to take out my jacks. With the aspis loitering nearby it can cover either disco or Ossyan himself should he come under fire.
Hypnos: Obvious really. Why wouldn't you take this jack with ossyan? Void lock is amazing.
Aspis: Ossyan needs to get up close to get the most out of his feat, so the aspis will act as a body guard for him and eat the odd high power ranged shot for himself or discordia.
Destors: I'm not a huge fan of this unit. But with sr2012 scenarios, spd10 cav with reach can jam the other guy extremely quickly. Once engaged, the armor 19 isn't bad either. I don't expect them to do a ton of killing, but if they're a pain to take out and can keep the other guy from moving onto objectives or shooting.. They've done what I want.
Invictors+UA: Normally I'm not a huge Invictor fan. But they are bringing versatility to this list. Good enough armor to not sweat blasts (especially with discordia) high stats with CRA or flank, and hitting power. Their role will adapt to what I'm matched up against.
x2 Destor thanes: These will basically act as bullies. Hunting down solos, support models or small units. They get some pretty good benefit out of the feat. Their speed will enable them to bring their firepower to bear where needed. They can also jam if necessary similar to the Destors.
x2 arcanists: I believe if you have more than 1 jack in your battlegroup, you take 2 Arcanists. Period.
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